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21. [Auction] Mining Foreman Mindlink - in Sell Orders [original thread]
An implant that works where is the world going to... Anyway, they hover between "trash it" and 280M what I have seen so far. The thing is that these are quite specific and not a lot of people are willing to train all those skills up. On the o...
- by Lilly Boyter - at 2006.12.21 10:24:00
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22. [WTS] Empire based freighter service. - in Sell Orders [original thread]
Need to move a stuff? A lot of stuff? Don't want to be found dead in an industrial type ship? Or simply want to safe time and money? Then be aware that I am now running a freighter service in Empire. The pricing structure is very simple. From an...
- by Lilly Boyter - at 2006.12.03 14:46:00
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23. Forum portraits and KALI - soonÖ ?? - in Revelations Testing and Development [original thread]
So how about it CCP? Will I ever be promoted from the rank of: ! to something more? I understand server crashes, I understand failures to test everything under a real load. I can even understand it when you make the drones ignore all commands aga...
- by Lilly Boyter - at 2006.11.06 08:47:00
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24. come on man, its logic! - in Player Features and Ideas Discussion [original thread]
With several millions of skill points in missiles inty pilots scare me quite a lot, they quite often manage to out run my missiles. Believe me missiles do not all do the same damage if I have cruises fited and a enemy inty is comming for me I run...
- by Lilly Boyter - at 2006.09.12 08:07:00
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25. New idea: moving skills to a data chip - in Player Features and Ideas Discussion [original thread]
So I make a high int/mem character and then an other account with high per/wil My main has high charisma and I train with the speed of 3 extramly high attribute accounts. Most characters would never leave the station anymore as they would be milk...
- by Lilly Boyter - at 2006.09.12 08:00:00
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26. new missile ammo "Strikeanoobanuke" - in Player Features and Ideas Discussion [original thread]
Love it!! Lets drop the whole KALI stuff and implement it as soon as posible. I do think that when this happenes to a noob more then 3 times though they will have to get a big red n00b sign on their portrait (instead of the wanted sign you know) ...
- by Lilly Boyter - at 2006.09.11 11:11:00
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27. Proposal to reduce load in busy systems - in Player Features and Ideas Discussion [original thread]
The only problem that you might create is that lots of misions will only be done in 0.0 space as this is the only place where nodes and routes are really quite. As you might suspect this will make two groups upset, the mission runners (cough, care...
- by Lilly Boyter - at 2006.09.11 11:00:00
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28. Utility Ships - in Player Features and Ideas Discussion [original thread]
Why? What would the point be? A industrial is to slow? Right they are supposed to be slow, makes for easier killing. The only thing that these might be good for is looting but then again that is wha the tractor beams are for.
- by Lilly Boyter - at 2006.09.10 07:27:00
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29. Motherships and their pilots - in Player Features and Ideas Discussion [original thread]
Oh, mother whats next I love the idea, but then lets have daddy ships as well so they can make like the drones of old. We would have a whole new way of making frigates /signed
- by Lilly Boyter - at 2006.09.09 23:17:00
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30. Another BM solution? - in Player Features and Ideas Discussion [original thread]
Edited by: Lilly Boyter on 09/09/2006 23:10:39 Well it has been discussed quite a bit now hasn't it so why not first work out what is so bad about BM's? Ok, for the non-technical folk... A big box with millions of notes in it and people havin...
- by Lilly Boyter - at 2006.09.09 23:07:00
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31. Ship Specialisation skills - in Player Features and Ideas Discussion [original thread]
You know I like the idea, I just think that the amount of perception/willpower skills that would have to be added would completely up set the already slightly unballanced balance between the attributes. I for one would not care add them I would s...
- by Lilly Boyter - at 2006.09.09 22:20:00
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32. Posting to get character picture - in EVE Forum Experiments [original thread]
So is my picutre rendered yet?
- by Lilly Boyter - at 2006.09.09 22:12:00
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33. Ultimatum to the devs - in EVE General Discussion [original thread]
/signed I can see it now, trying to explain to my agent that I was ambushed by a horde of boobies and thats why I didn't complete the mission on time. But if we get them we should also get the "Caldary navy issue booby".
- by Lilly Boyter - at 2006.07.02 11:04:00
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34. Trctor beam range......getting frustrating - in EVE General Discussion [original thread]
Medium tractor beam (30km range) Large tractor beam (50km range) That would be my chooice, this leaves room for officer and T2 versions. T2 large 75km Best officer large tractor beam 100km This would in my opinion solve the whole thing, we shou...
- by Lilly Boyter - at 2006.07.02 11:00:00
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35. T2 cruise missiles worth it? - in Skill Discussions [original thread]
T2 Cruise to lvl4 is worth it lvl5 is well getting close to over kill. But combine this with a Raven a faction BCU and all missile support skills on lvl5 and you will have a lot of fun when comming across some Frigates or destoyers :-).... Using ...
- by Lilly Boyter - at 2006.06.28 15:21:00
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36. Come to me Avatar! - in EVE Forum Experiments [original thread]
Please give me one as well....
- by Lilly Boyter - at 2006.06.27 09:36:00
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37. Posting to get character picture - in EVE Forum Experiments [original thread]
I want my picture... please CCP give me a picture... please please please give me my picture...
- by Lilly Boyter - at 2006.06.20 08:18:00
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38. test - in EVE Forum Experiments [original thread]
And yet another test just to get CCP to render my characters picture. Come on CCP render the image please, please, please....
- by Lilly Boyter - at 2006.06.19 14:35:00
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39. test - in EVE Forum Experiments [original thread]
Test
- by Lilly Boyter - at 2006.06.19 14:35:00
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40. test - in EVE Forum Experiments [original thread]
Test
- by Lilly Boyter - at 2006.06.19 14:35:00
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